Spelunking Assessment

Mikey Ehms, Spring 2022

For my final project, I decided to go with something I'm less experienced with and make a game in Bitsy. It was a daunting task at first but overall I'm very happy with the outcome as I felt I was able to exercise my artistic and resourcing capabilities through this.

The game mostly takes inspiration from Pokemon and Earthbound, at least in terms of environmental structure. You move from your bedroom to your town, then immediately set off on the real adventure. It's short and linear, not much exploration is involved, but there is a true narrative that you are walking through. And that narrative is heightened by the pixel art of the game. It's all relatively simple and many assets are reused or re-tooled in some fashion, but there's a strong emphasis on artistic progression. Environments build on each other and the further you delve into a specific area the more it'll change. Again, it's simple, but I'm still excited by the work I've done and feel encouraged to explore pixel art more because of it.

In terms all the different programs we learned throughout the semester that went into this, here's a quick breakdown:

Reflection

This was one of the most interesting classes I have ever taken in my 18ish years of being in school. I learned so much in terms of coding, AI, web design, game development, and all the different ways I could use those to exercise my artistic and narrative sensibilities. I could've tried harder, and been more on-top of assignments (especially the writing heavy ones); but I'm still very happy with what I did produce. Overall, I believe I deserve a strong B or low A.